Nov 29, 2018

Dev Journal 07 (11/29/18) Animation Progress

Hey again, it's been quite a while, between inclement weather and Thanksgiving Break, Thesis has been up in the air for a while, and my progress has been a bit slower than desired. Nonetheless I do have a few new animations to show. As I said I won't be going into the nitty gritty of this process, but currently I'm simply working at the base movement animations; walking, running, jumping, crouching and so-on. Below is a gallery of what I've accomplished thus far.

Skeleton & Control "Armature" View
Walk Forward
Walk Backward (Woah man, take it easy!)
Dash Forward
Dash Back (Or a Chicken Dance)
Jump Forward
Crouch
Idle (flexing his fingers, hinting at shapeshifting ability)

Tomorrow is the IMM After Dark event, where we'll be showcasing our progress, so unless I get a lot done tomorrow this is my current status for the WIP project. What I do want to prioritize before the semester's end is considering creating a more cinematic scene than just a gray void for my character to float in, so I may do a little research and development of environmental art, or otherwise finding some placeholder, public domain stuff until I can build up a scene myself. Developing the cinematic approach a little further, I'm thinking of building my ultimate mockup-showcase in the style of the PS1-era Tekken games' character showcases and intro cinematics; a little rudimentary, but providing a scene for the characters to show off their abilities within. Given I'm also planning on reworking a lot of my progress over Winter Break, I don't know what's wisest as far as how much work I want to pump into the current version of The Horror, but I'll feel things out and decide what's ultimately best. Anyways, I've blathered on long enough. Time to get back to work!

Oh, here's a bonus animation:


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